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Reply #60 - 20. Aug 2011 at 00:44

Lord Danil   Offline
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Flexscan123 wrote on 18. Aug 2011 at 03:50:
Hello I am enjoying this game to play.  If UI was improved more, I thought that this game was more fun.
  • more tooltips (especially mineral names at mineral map and right mineral panel)
  • display storage free capacity without w-click it
  • display factory production progress without w-click it

Lastly, though it is not UI, factory allow to production queue


In last patch there is tooltip in help area when cursor over mineral icon on mineral panel.
Other tooltips I think it is good idea. Thanks for suggestion.
 

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Reply #61 - 21. Aug 2011 at 01:13

Flexscan123   Offline
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Quote:
In last patch there is tooltip in help area when cursor over mineral icon on mineral panel.
Other tooltips I think it is good idea. Thanks for suggestion.


Thx for reply, Lord Danil.
v1.7? I can't wait. And, next patch is last? I am regrettable.

Instead, I am looking forward to the release of a 'Direct Hit 2: Future wars'.
 
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Reply #62 - 22. Aug 2011 at 01:47

Lord Danil   Offline
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Flexscan123 wrote on 21. Aug 2011 at 01:13:
Quote:
In last patch there is tooltip in help area when cursor over mineral icon on mineral panel.
Other tooltips I think it is good idea. Thanks for suggestion.


Thx for reply, Lord Danil.
v1.7? I can't wait. And, next patch is last? I am regrettable.

Instead, I am looking forward to the release of a 'Direct Hit 2: Future wars'.


Patch 1.7 we planing release in September. I hope that patch 1.7 fix all bugs and it will be last patch for Direct Hit: Missile war. But I don't know this for sure, may be there is some bugs even in v 1.7, so we fix this in v 1.8 and so on...
Direct Hit 2: Future wars - I said about this without any meanings. I don't know will we develop DH 2 or not. Financially DH 1 is very weak project, may be we can focus on more mainstream games like casual or something like it. With simple code and simple graphics. I don't know that exactly we'll do next. May be multilayer based game with not complicated content.
Anyway thanks for your post and interested in our game. It is important for us.
 

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Reply #63 - 22. Aug 2011 at 14:43

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So we wait for patch 1.7 ...
I hope you add new maps  Wink
 
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Reply #64 - 23. Aug 2011 at 13:42

Lord Danil   Offline
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Axoex wrote on 22. Aug 2011 at 14:43:
So we wait for patch 1.7 ...
I hope you add new maps  Wink


Do you complete all 14 maps?
 

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Reply #65 - 23. Aug 2011 at 17:22

Axoex   Offline
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Lord Danil wrote on 23. Aug 2011 at 13:42:
Axoex wrote on 22. Aug 2011 at 14:43:
So we wait for patch 1.7 ...
I hope you add new maps  Wink


Do you complete all 14 maps?



I wish too ... I stuck on 5th and could not too play cause always when I build missiles AI attacked me and game crash.
That`s sad, I try to start campaign again and on 5th same bug. I know what you think "he did not finish campaign and ask for new maps", but if I get new maps without order I could play what I want. It`s shitty to start a game when you know that same bug crash game when the fun start, I leave to play some 3 weeks past ... (cause I`v got other games too, you know ...). That I will wait for the patch, and start to try to play DH again. It`s really good game, with new ideas and type of fighting for me, ... but still need patch ...
 
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Reply #66 - 23. Aug 2011 at 22:55

Lord Danil   Offline
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Sorry but programmer is on vacation. In patch 1.7 we add only bugfix, skirmish we add a bit later.
 

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Reply #67 - 23. Aug 2011 at 23:12

Axoex   Offline
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Thats ok, I`v only ask ...

Thats good to fix bugs maybe I finish the game normally ...
 
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Reply #68 - 25. Aug 2011 at 12:11

Flexscan123   Offline
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Please keep improving DH (except bugfix), until satisfy yourselves and fans.
I dont care about small patch and slowly release.
I think that long support wins user's reliance.

Finally, I am doing small assistance in Japan. Smiley
http://ja.twitch.tv/flexscan/b/293116241 game play video (sorry for Japanese )
 
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Reply #69 - 25. Aug 2011 at 19:36

Lord Danil   Offline
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Thanks for post!

Very cool - video in Japan! Seems interesting... try to watch. Smiley
 

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Reply #70 - 29. Aug 2011 at 12:26

aektsuke01   Offline
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Wow...That good. Thanks for sharing. Smiley Smiley
 
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Reply #71 - 13. Oct 2011 at 06:25

Flexscan123   Offline
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How does Patch1.7 progress?  Huh
 
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Reply #72 - 14. Oct 2011 at 13:01

Lord Danil   Offline
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Flexscan123 wrote on 13. Oct 2011 at 06:25:
How does Patch1.7 progress?  Huh


We working on it... And I think this would be stand alone new version 2.0, with many new features, not just bug fix.
 

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Reply #73 - 14. Oct 2011 at 16:22

Flexscan123   Offline
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Wow! Version 2.0 is sequel product , Direct Hit 2: Future wars ?  Shocked
 
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Reply #74 - 07. Aug 2014 at 08:26

Korey Albu   Offline
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Carlin wrote on 20. Apr 2011 at 03:48:
Launcher suggestions:

1) Leave the AML with two launch tubes, but allow it to store up to 10 ACM. Give the AML a very simple menu that shows how many AML it has.

2) In the Targets menu, allow the player to replace the loaded missile with a missile stored in the same CML by left-clicking on the stored missile. The loading timer would reset to 0%. Maybe have it ignore the left-click if the stored missile is of the same prototype as the loaded missile.

3) Give the CML a small menu with a droplist to allow the player to select one prototype. That CML will then only be loaded with that prototype and no others.

Those were very good suggestions.. These suggestions will make the case lot easier and exciting..
 
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