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Polynetix Studio Games >> Direct Hit: Missile War >> English version (disscussion).
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Message started by Lord Danil on 13. Feb 2011 at 18:20

Title: English version (disscussion).
Post by Lord Danil on 13. Feb 2011 at 18:20
Let's start...

Title: Re: English version (disscussion).
Post by mechanoid on 04. Mar 2011 at 23:50
Hello!

I just bought Direct Hit on impulse. First of all I congratulate you on producing such an interesting and well done game. Direct Hit looks fine and runs stable on my Win 7 64 system.

Some questions and suggestions I that I have after playing for some hours:

- I can't find a manual - the game definitely needs one!
- I did not find a way to save a game during missions
- I could not figure out the victory conditions - what do I have to da to win a game?
- the first game of the campaign takes very long because there are no ways to improve the missiles and most research options are locked.
- Is there a way to produce complete missiles in the factory? Manually producing all the components requires too much clicking...

Title: Re: English version (disscussion).
Post by Talemones on 05. Mar 2011 at 19:50
Hi there,

i buyed the game 2 days ago and i realy like it. It mostly plays like a remake from the game "Metal Marines".

I have several suggestions:

1. Please put in a way to auto rise/lower terrain for more than one square, its realy a pain if you want to build 20+ windmills on the highest level possible.

2. Its a pain to connect ever friggin windmill manualy to the energynet. Why doesnt it work if i draw a simple line across all my windmills so they get connected? currently i have to click on evey single windmill and then click on the one next to it, till all my 20+ windmills in the line are connected. Thats just no fun

3. Please make more videos for intercepting enemy Missiles, i realy like the short video but it needs some variation. Make the videos so that you dont know exactly what happens until the last second (like the current video when the missile flys, well done!)

4. A skirmish mode! please! This game needs one! Just a way to play vs AI with everything enabled on a map that you select

5. More ways to defend yourself, how about a shield generator that protects buildings? it uses power from your batteries, wouldnt that be neat?!  :)

6. Love the game  ;D

Title: Re: English version (disscussion).
Post by Sinatra on 05. Mar 2011 at 20:02

mechanoid wrote on 04. Mar 2011 at 23:50:
Hello!

I just bought Direct Hit on impulse. First of all I congratulate you on producing such an interesting and well done game. Direct Hit looks fine and runs stable on my Win 7 64 system.

Some questions and suggestions I that I have after playing for some hours:

- I can't find a manual - the game definitely needs one!
- I did not find a way to save a game during missions
- I could not figure out the victory conditions - what do I have to da to win a game?
- the first game of the campaign takes very long because there are no ways to improve the missiles and most research options are locked.
- Is there a way to produce complete missiles in the factory? Manually producing all the components requires too much clicking...


Hi,

in order to win the game you have to find and destroy the other command center(s).


but I have a problem too.... when I play the second mission the game keeps exiting without any error message. I´ve installed the game on two other computers (with a different configuration), but unfortuantely with the same result...

Does anyone have the same problem? Or does anyone know a solution???

And by the way... great game!!!




Title: Re: English version (disscussion).
Post by Lord Danil on 06. Mar 2011 at 22:52

mechanoid wrote on 04. Mar 2011 at 23:50:
Hello!

I just bought Direct Hit on impulse. First of all I congratulate you on producing such an interesting and well done game. Direct Hit looks fine and runs stable on my Win 7 64 system.


This is great! We do not test on Win 7, so you got a great news! :)


mechanoid wrote on 04. Mar 2011 at 23:50:
Some questions and suggestions I that I have after playing for some hours:

- I can't find a manual - the game definitely needs one!


Manual? But we explain all features in tutorial windows.


mechanoid wrote on 04. Mar 2011 at 23:50:
- I did not find a way to save a game during missions


We don't have save game in combat stage.... :)


mechanoid wrote on 04. Mar 2011 at 23:50:
- I could not figure out the victory conditions - what do I have to da to win a game?


You need to destroy enemy base - "Dropship" (and additional bases if they were built).


mechanoid wrote on 04. Mar 2011 at 23:50:
- the first game of the campaign takes very long because there are no ways to improve the missiles and most research options are locked.

Yes, but other mission take a more time to win... :)


mechanoid wrote on 04. Mar 2011 at 23:50:
- Is there a way to produce complete missiles in the factory? Manually producing all the components requires too much clicking...


I know, but later I think we could add some automation.

Title: Re: English version (disscussion).
Post by Lord Danil on 06. Mar 2011 at 23:12

Talemones wrote on 05. Mar 2011 at 19:50:
Hi there,
i buyed the game 2 days ago and i realy like it. It mostly plays like a remake from the game "Metal Marines".

I am glad to here it. I newer played in Metal Marines. Now I check this... 

Talemones wrote on 05. Mar 2011 at 19:50:
I have several suggestions:
1. Please put in a way to auto rise/lower terrain for more than one square, its realy a pain if you want to build 20+ windmills on the highest level possible.


I think this is may be useful, but in some time it will take a very big disadvantage. When you close to sea level rise a terrain is highly cost. You may inadvertently spend a large sum of money.


Talemones wrote on 05. Mar 2011 at 19:50:
2. Its a pain to connect ever friggin windmill manualy to the energynet. Why doesnt it work if i draw a simple line across all my windmills so they get connected? currently i have to click on evey single windmill and then click on the one next to it, till all my 20+ windmills in the line are connected. Thats just no fun

May be you are right. (My tips: I create line, and connect 2 nearest Wind generators through line, 2 clicks 2 connected Wgen.)


Talemones wrote on 05. Mar 2011 at 19:50:
3. Please make more videos for intercepting enemy Missiles, i realy like the short video but it needs some variation. Make the videos so that you dont know exactly what happens until the last second (like the current video when the missile flys, well done!)


:) Ok. I think it would be nice.

Title: Re: English version (disscussion).
Post by Lord Danil on 06. Mar 2011 at 23:18

Talemones wrote on 05. Mar 2011 at 19:50:
4. A skirmish mode! please! This game needs one! Just a way to play vs AI with everything enabled on a map that you select

:) Skirmish was in early version, but we cut this, because we have a problem with AI on newly generated terrain. So AI is only working on pre-generated terrain only.


Talemones wrote on 05. Mar 2011 at 19:50:
5. More ways to defend yourself, how about a shield generator that protects buildings? it uses power from your batteries, wouldnt that be neat?!  :)


Cool Idea! In early alpha we have a holograms building, that used to used to mask the real buildings.


Talemones wrote on 05. Mar 2011 at 19:50:
6. Love the game  ;D


I know now that we have spent 3 years of development is not in vain. Thank you for your post!

Title: Re: English version (disscussion).
Post by Lord Danil on 06. Mar 2011 at 23:24

Sinatra wrote on 05. Mar 2011 at 20:02:
Hi,
but I have a problem too.... when I play the second mission the game keeps exiting without any error message. I´ve installed the game on two other computers (with a different configuration), but unfortuantely with the same result...


What OC you use? Do you have a 2 Gb free (!) phys. memory? Can you write your configuration (and others pc)?
How long game running?


Sinatra wrote on 05. Mar 2011 at 20:02:
And by the way... great game!!!

:)

Title: Re: English version (disscussion).
Post by Sinatra on 07. Mar 2011 at 02:32

Lord Danil wrote on 06. Mar 2011 at 23:24:

Sinatra wrote on 05. Mar 2011 at 20:02:
Hi,
but I have a problem too.... when I play the second mission the game keeps exiting without any error message. I´ve installed the game on two other computers (with a different configuration), but unfortuantely with the same result...


What OC you use? Do you have a 2 Gb free (!) phys. memory? Can you write your configuration (and others pc)?
How long game running?


Sinatra wrote on 05. Mar 2011 at 20:02:
And by the way... great game!!!

:)


Hi,

thanks for your quick reaply!

Like I said... the first mission runs without problems... It always crashes against the medium AI (red) and sometimes crashes against the easy AI (blue). Most times the game crashes after 30 min... sometimes earlier...

The configurations of the PC´s are the following:

1. Quad Core 6600, Geforce 9800 GT, 4 GB RAM, Vista 64 bit
2. Quad Core 9550, Geforce GTX 250, 8 GB RAM, Vista 64 bit
3. AMD X6, ATI 6950 with 2 GB, 4 GB RAM, Win 7 64 bit

I think it is a bit weird that no one else is having this problem, but me on all three computers...  :'(  if it helps: I bought the game on Impulse...

Please help... I wanna continue this game!!!!  :)

Title: Re: English version (disscussion).
Post by Talemones on 07. Mar 2011 at 08:28
Hi again,

i played now several campaign missions, here is my feedback:

1. I get random crashes, the game just freezes and then it crashes to desktop. When i click on any multiplayer host map setting (like map size) then the game freezes, allways repeatable. My system: Win 7 64 bit, HD 5850, 4GB Ram, newest drivers.

2. I realy like the buildings, great design! i would like to have more building options, like a 2x2 Windmill (needs research first!)

3. There are several bugs, missing features: The ACML launch animation is missing/not playing. Sometimes when i rise/lower the amount of stuff in the factory then the counter resets to 0, so i need to click again. The CML missiles disapear to soon after launch. Why cant i watch them fly away till they reach the end of the map   :-/

4. I dont like the first campaign mission, allmost no research options, not a single missile case to research = boring, long gameplay.

5. Some way to play vs ai on any map without having to start the campaign (+ playing the first boring mission). If the ai cant handle random maps, then please put in some pregenerated ones, let us select a map out of a map pool, change some settings like Techtree (use the screen on the host server map settings).

6. Multiplayer isnt working at all  :'(
When i host a game and click on any map settings like tech tree, or map type then the game freezes and crashes back to desktop

7. Translation is very weird, i know you guys are from russia, well, atleast we can play it in english now :P

8. more stuff. There is so much stuff that is easy to implent, like several types of ACML, you need to research them first and then these new types have better chance to intercept missiles, they also cost more to produce them.

9. Emp is allmost useless, 10 seconds downtime per emp module is like nothing. i rarely if ever use them because i could just pack in some explosive, most buildings stop to work if theyre hit with any explosive

Title: Re: English version (disscussion).
Post by Talemones on 07. Mar 2011 at 08:36
10. Some way to store missiles, how about an ammo storage? if the CML + ACML are full then all additional missiles will be stored there. If the building blows up then there should be high damage to any buildings surrounding it.

11. As i said in my previous post, we realy need a way to rise/lower more then one square of land at once. Its just no fun to click 200+ times (not kidding) if i want to build some windmills on the highest landlevel possible.

How about using the mousewheel to select different sizes? Sizes: 1x1 (the one we have now), 2x2 and 4x4. It allways take the map height level at the point you click, so if you select 4x4 and click on a land + rise it then it would try to rise all land within 4x4.

12. Blackmarket is great! Why cant i buy random stuff? (only selling). would be great to have random offers which allways cost alot but you could buy good stuff.

13. A superweapon! A very BIG and expensive missile! I would suggest a placeable missile launcher, which has exactly one missile, you can launch it one time and thats it. The missile should have 3-4 hitpoints (so it needs 3-4 hits from ACML) and do huge damage in a huge range.

14. It is hard to see where the enemy missiles detonate on your island. Let all missiles fly from the edge of the map (after arrival, when the voice says "Missile approaching") to the impact location, if they only have recon then just make them travel accross the enemy map taking the photos. Please implent this, this would make the game like 100 times more fun to watch, i would even pay $$$ for it. You already have all missile models completed and all the effects, it  should not be that hard to implent. I would donate 100$ right now with paypal if you start working on this feature.

15. I cant delete any designs, the buttons just dont do anything for me. Also, is there a way to launch specific missiles from a CML launcher? like there are 8 missiles loaded and i want to launch one with recon module in em

Title: Re: English version (disscussion).
Post by 01 on 07. Mar 2011 at 16:32

Sinatra wrote on 07. Mar 2011 at 02:32:

Lord Danil wrote on 06. Mar 2011 at 23:24:

Sinatra wrote on 05. Mar 2011 at 20:02:
Hi,
but I have a problem too.... when I play the second mission the game keeps exiting without any error message. I´ve installed the game on two other computers (with a different configuration), but unfortuantely with the same result...


What OC you use? Do you have a 2 Gb free (!) phys. memory? Can you write your configuration (and others pc)?
How long game running?


Sinatra wrote on 05. Mar 2011 at 20:02:
And by the way... great game!!!

:)


Hi,

thanks for your quick reaply!

Like I said... the first mission runs without problems... It always crashes against the medium AI (red) and sometimes crashes against the easy AI (blue). Most times the game crashes after 30 min... sometimes earlier...

The configurations of the PC´s are the following:

1. Quad Core 6600, Geforce 9800 GT, 4 GB RAM, Vista 64 bit
2. Quad Core 9550, Geforce GTX 250, 8 GB RAM, Vista 64 bit
3. AMD X6, ATI 6950 with 2 GB, 4 GB RAM, Win 7 64 bit

I think it is a bit weird that no one else is having this problem, but me on all three computers...  :'(  if it helps: I bought the game on Impulse...

Please help... I wanna continue this game!!!!  :)


Hi,
I am sorry that you are having all these troubles with the game,  and I am ready to help you get over them. I would like to know:
1. what is the last action you take before the game crashes?
2. Can you try to play in window mode (just uncheck fullscreen in the options and return to the main menu)
3. Maybe You could tell me in a nutshell how you play that second mission (which buildings you use in which order etc...)

Thanks for playing the game, It's much appreciated.
Regards,

Title: Re: English version (disscussion).
Post by Lord Danil on 07. Mar 2011 at 21:36

Talemones wrote on 07. Mar 2011 at 08:28:
1. I get random crashes, the game just freezes and then it crashes to desktop. When i click on any multiplayer host map setting (like map size) then the game freezes, allways repeatable. My system: Win 7 64 bit, HD 5850, 4GB Ram, newest drivers.

Hm, we don't test on Win 7, may be it is capability problem. We try check this.


Talemones wrote on 07. Mar 2011 at 08:28:
2. I realy like the buildings, great design! i would like to have more building options, like a 2x2 Windmill (needs research first!)

Nice idea, we have some one, but we make feature-freeze. Because making all this features takes a lot of time.


Talemones wrote on 07. Mar 2011 at 08:28:
3. There are several bugs, missing features: The ACML launch animation is missing/not playing. Sometimes when i rise/lower the amount of stuff in the factory then the counter resets to 0, so i need to click again. The CML missiles disapear to soon after launch. Why cant i watch them fly away till they reach the end of the map   :-/

ACML animation we cut. Feature-cut. :(
Reset to 0 occur in situation when count of minerals modifying (example - add/remove some minerals on storage building).
CML launches - yes it is. Like in real world - push the button and missile fly away... :)


Talemones wrote on 07. Mar 2011 at 08:28:
4. I dont like the first campaign mission, allmost no research options, not a single missile case to research = boring, long gameplay.

Maybe you are right, but do first mission for teaching the basic in game - building and setting up production. If we use all features in first mission, then other mission would be boring.

Title: Re: English version (disscussion).
Post by Lord Danil on 07. Mar 2011 at 21:47

Talemones wrote on 07. Mar 2011 at 08:28:
Hi again,
5. Some way to play vs ai on any map without having to start the campaign (+ playing the first boring mission). If the ai cant handle random maps, then please put in some pregenerated ones, let us select a map out of a map pool, change some settings like Techtree (use the screen on the host server map settings).

Maybe in future we add this feature.


Talemones wrote on 07. Mar 2011 at 08:28:
6. Multiplayer isnt working at all  :'(
When i host a game and click on any map settings like tech tree, or map type then the game freezes and crashes back to desktop


Ok, we check this, but for now I only can suggest what this is Win7 capability bug.


Talemones wrote on 07. Mar 2011 at 08:28:
7. Translation is very weird, i know you guys are from russia, well, atleast we can play it in english now :P

I agree with you, may be you can help us? In folder \Localdata\En\Texts\  are all text files, may be you can correct some mistakes? It would be great!



Talemones wrote on 07. Mar 2011 at 08:28:
8. more stuff. There is so much stuff that is easy to implent, like several types of ACML, you need to research them first and then these new types have better chance to intercept missiles, they also cost more to produce them.


:)


Talemones wrote on 07. Mar 2011 at 08:28:
9. Emp is allmost useless, 10 seconds downtime per emp module is like nothing. i rarely if ever use them because i could just pack in some explosive, most buildings stop


At early levels may be, but at 4-7 AI can paralyze your defense system with them! Try to play and you will see.

Title: Re: English version (disscussion).
Post by Lord Danil on 07. Mar 2011 at 22:01

Talemones wrote on 07. Mar 2011 at 08:36:
10. Some way to store missiles, how about an ammo storage? if the CML + ACML are full then all additional missiles will be stored there. If the building blows up then there should be high damage to any buildings surrounding it.


When I design game I planned that 10 per 1 building is enough, max CML - 10, so max CM is 100!!!! Is that enough? :)


Talemones wrote on 07. Mar 2011 at 08:36:
11. As i said in my previous post, we realy need a way to rise/lower more then one square of land at once. Its just no fun to click 200+ times (not kidding) if i want to build some windmills on the highest landlevel possible.
How about using the mousewheel to select different sizes? Sizes: 1x1 (the one we have now), 2x2 and 4x4. It allways take the map height level at the point you click, so if you select 4x4 and click on a land + rise it then it would try to rise all land within 4x4.

I know, but why you need highest level? 2 Wind Gens generate more energy on middle level, then 1 on highest level. And you even save some money. About area 2x2 and so on - I think this would be nice. :)


Talemones wrote on 07. Mar 2011 at 08:36:
12. Blackmarket is great! Why cant i buy random stuff? (only selling). would be great to have random offers which allways cost alot but you could buy good stuff.


May be, but useless, because buying 2-4 some parts, you it does not affect the game style. Like selling parts too.

Title: Re: English version (disscussion).
Post by Lord Danil on 07. Mar 2011 at 22:33

Talemones wrote on 07. Mar 2011 at 08:36:
13. A superweapon! A very BIG and expensive missile! I would suggest a placeable missile launcher, which has exactly one missile, you can launch it one time and thats it. The missile should have 3-4 hitpoints (so it needs 3-4 hits from ACML) and do huge damage in a huge range.


Super weapon is Nova Class Missile with 6 Nuclear Warheads! :)))
Hitpoints - it is new system. There is much work with balance attack and defense player's ability.


Talemones wrote on 07. Mar 2011 at 08:36:
14. It is hard to see where the enemy missiles detonate on your island. Let all missiles fly from the edge of the map (after arrival, when the voice says "Missile approaching") to the impact location, if they only have recon then just make them travel accross the enemy map taking the photos. Please implent this, this would make the game like 100 times more fun to watch, i would even pay $$$ for it. You already have all missile models completed and all the effects, it  should not be that hard to implent. I would donate 100$ right now with paypal if you start working on this feature.


Hm, we will think about it. :)


Talemones wrote on 07. Mar 2011 at 08:36:
15. I cant delete any designs, the buttons just dont do anything for me. Also, is there a way to launch specific missiles from a CML launcher? like there are 8 missiles loaded and i want to launch one with recon module in em 

You can choose a manual reload, and load exact missile in launch tube. This manually loaded CM will fire from command center "launch" button.

Title: Re: English version (disscussion).
Post by 01 on 08. Mar 2011 at 04:00

Lord Danil wrote on 07. Mar 2011 at 21:36:

Talemones wrote on 07. Mar 2011 at 08:28:
1. I get random crashes, the game just freezes and then it crashes to desktop. When i click on any multiplayer host map setting (like map size) then the game freezes, allways repeatable. My system: Win 7 64 bit, HD 5850, 4GB Ram, newest drivers.

Hm, we don't test on Win 7, may be it is capability problem. We try check this.

I have found the bug, I have fixed it in my Dev Environment we will try and push it out ASAP. Thanks for reporting it.

Title: Re: English version (disscussion).
Post by Talemones on 08. Mar 2011 at 15:01
Nice!

I cant wait to try out multiplayer, looks very promising :)


Title: Re: English version (disscussion).
Post by 01 on 08. Mar 2011 at 16:43

Talemones wrote on 08. Mar 2011 at 15:01:
Nice!

I cant wait to try out multiplayer, looks very promising :)

Hi,
Great, I hope you will be able to beat Lord Danil :).
We are already working on the missile flying to the player's map, we should push this out with the crash fix. You do not have to donate anything, just be kind to review the game on impulsedriven.com and give it as many stars as you think it deserves. Thanks in advance

Title: Re: English version (disscussion).
Post by Talemones on 08. Mar 2011 at 20:31
Woahh, thats amazing...and guess what? i did write a review on gamersgate (i buyed it there) 4/5 stars for you, its pretty long too, its currently beeing reviewed by the gamersgate staff and should be viewable by the public soon :).

Another crazy suggestion:

if the missiles actualy fly around on the map, then some close range defenses would be possible  8-)

Imagine a small building, like an short range missile launcher (with 2 square range (more range with better research), it will shot any missile that enters its range, it will use the same chance to hit as the ACML missiles, of course you would also need to produce the interceptor missiles in a factory.

I dont think its very hard to do, because you "only" would need a new building model, all other stuff is already in the game and just need to be enchanced. The hardest part would be to teach the ai how to use it :)

i have so many ideas for this great game that i could write a book about it :D

i finished my german translation of all text entrys. I cant get the language changing screen (option menu) working. It just doesnt show any buttons/entrys.

Can i send my \Direct Hit\Localdata\En Text files to some dev so they could implent my translation? I think its pretty decent, i will also check 2 more times for spelling errors

Another question:

On Gamedescription, it says multiplayer over warnet server? i only find the option for TCP/IP multiplayer

edit: found another bug:

Nothing happens when i click on the $ symbol, top right corner, after looking through the files in the install directory it should open a finance window but nothing happens. The energy screen works fine (clicking on the energy symbol right next to the $ one)


Title: Re: English version (disscussion).
Post by Lord Danil on 09. Mar 2011 at 16:05

Talemones wrote on 08. Mar 2011 at 20:31:
Woahh, thats amazing...and guess what? i did write a review on gamersgate (i buyed it there) 4/5 stars for you, its pretty long too, its currently beeing reviewed by the gamersgate staff and should be viewable by the public soon :).


Ok! Great! I send mail to Gamer'sGate and Impulse, and soon update will be available for download.


Talemones wrote on 08. Mar 2011 at 20:31:
Another crazy suggestion:
if the missiles actualy fly around on the map, then some close range defenses would be possible  8-)
Imagine a small building, like an short range missile launcher (with 2 square range (more range with better research), it will shot any missile that enters its range, it will use the same chance to hit as the ACML missiles, of course you would also need to produce the interceptor missiles in a factory.
I dont think its very hard to do, because you "only" would need a new building model, all other stuff is already in the game and just need to be enchanced. The hardest part would be to teach the ai how to use it :)


Good idea, we will think about it. It may be difficult now for add to game because there is need do new AI for levels, because new building will be add to system.


Talemones wrote on 08. Mar 2011 at 20:31:
i have so many ideas for this great game that i could write a book about it :D 


:)))))))


Talemones wrote on 08. Mar 2011 at 20:31:
i finished my german translation of all text entrys. I cant get the language changing screen (option menu) working. It just doesnt show any buttons/entrys.


Are you native German? We could be add a german launguage language support. Send all material to me - std@polynetix.com

Title: Re: English version (disscussion).
Post by Lord Danil on 09. Mar 2011 at 16:22

Talemones wrote on 08. Mar 2011 at 20:31:
Another question:

On Gamedescription, it says multiplayer over warnet server? i only find the option for TCP/IP multiplayer


Yes. We planned dedicated server. It make easier to find partner for play over internet. But we cut this feature. (Just lock it).


Talemones wrote on 08. Mar 2011 at 20:31:
edit: found another bug:

Nothing happens when i click on the $ symbol, top right corner, after looking through the files in the install directory it should open a finance window but nothing happens. The energy screen works fine (clicking on the energy symbol right next to the $ one)


Yes you are right, but be cut this feature, I think this is useless. :)

Title: Re: English version (disscussion).
Post by Talemones on 09. Mar 2011 at 20:15
Yes, my native Language is german.

Im on my second quality pass with my translation, seems to be pretty good, had to change some words cos theyre to long, i also cant use german special letters like äüö

Title: Re: English version (disscussion).
Post by Sinatra on 09. Mar 2011 at 22:35

01 wrote on 07. Mar 2011 at 16:32:
Hi,
I am sorry that you are having all these troubles with the game,  and I am ready to help you get over them. I would like to know:
1. what is the last action you take before the game crashes?
2. Can you try to play in window mode (just uncheck fullscreen in the options and return to the main menu)
3. Maybe You could tell me in a nutshell how you play that second mission (which buildings you use in which order etc...)
Thanks for playing the game, It's much appr


Hi,

to your questions:
1. sometimes the crashes are random and are not related to any actions... but 50% of the times it crashes when I press the button for "Defense, target, launch"
2.I tried it now several times in window mode and it doesn´t crash as often as it does in fullscreen. Though now it always crashes in the 5th mission.... (never got through this mission)
3. Most times the crashes occur after ~30 min... by then I have about 30-40 windgenerators, 2 research centers, 5 factories, 1-2 nuclear power plants, some storages, batteries, packer and the first couple of aml´s and cml´s...

By the way... I tried the game on a fourth computer now and it doesn´t work either... so now I´m really wondering why there are no other players (or just very few) complining about the crashes??????????????
But the game is compatible to 64 bit OS, right?

thanks for your help!

Title: Re: English version (disscussion).
Post by Talemones on 09. Mar 2011 at 23:50
I also get random crashes, not bound to any action, it mostly happens when i click stuff, it just freezes and then crash to desktop. I also noticed that i wasnt able to select 16/9 resolutions, i had to manualy edit the resolution.ini to get it in there.

Title: Re: English version (disscussion).
Post by 01 on 10. Mar 2011 at 16:12

Talemones wrote on 09. Mar 2011 at 23:50:
I also get random crashes, not bound to any action, it mostly happens when i click stuff, it just freezes and then crash to desktop. I also noticed that i wasnt able to select 16/9 resolutions, i had to manualy edit the resolution.ini to get it in there.

Hi,The crash bug has been fixed and should be out with the next update. Sorry for that. :(

Title: Re: English version (disscussion).
Post by Lord Danil on 11. Mar 2011 at 22:02

Talemones wrote on 09. Mar 2011 at 23:50:
I also get random crashes, not bound to any action, it mostly happens when i click stuff, it just freezes and then crash to desktop. 


Patch 1 (Build 1619) 11 March 2011.
---
Fixed crash to desktop in some places on some configuration pc.
Fixed crash to desktop in multi-player menu when trying configure locations parameters.
---
Added CM missiles fall animation on a maps.
Added black points on minimaps - last missiles impacts.

-----------------------
I just uploaded this patch on Gamer'sGate and Impulse, soon in will be available for download.


Talemones wrote on 09. Mar 2011 at 23:50:
I also noticed that i wasnt able to select 16/9 resolutions, i had to manualy edit the resolution.ini to get it in there.


Strange, because game takes all available screen resolution form windows settings. Anyway you do right.

Title: Re: English version (disscussion).
Post by Lord Danil on 11. Mar 2011 at 22:05

Talemones wrote on 09. Mar 2011 at 20:15:
Yes, my native Language is german.

Im on my second quality pass with my translation, seems to be pretty good, had to change some words cos theyre to long, i also cant use german special letters like äüö


Yes, this letters not support our font. In future we can make support those letters. ;)

Title: Re: English version (disscussion).
Post by Lord Danil on 11. Mar 2011 at 22:12

Sinatra wrote on 09. Mar 2011 at 22:35:
Hi,
to your questions:
1. sometimes the crashes are random and are not related to any actions... but 50% of the times it crashes when I press the button for "Defense, target, launch"
2.I tried it now several times in window mode and it doesn´t crash as often as it does in fullscreen. Though now it always crashes in the 5th mission.... (never got through this mission)
3. Most times the crashes occur after ~30 min... by then I have about 30-40 windgenerators, 2 research centers, 5 factories, 1-2 nuclear power plants, some storages, batteries, packer and the first couple of aml´s and cml´s...

By the way... I tried the game on a fourth computer now and it doesn´t work either... so now I´m really wondering why there are no other players (or just very few) complining about the crashes??????????????
But the game is compatible to 64 bit OS, right?

thanks for your help!


All problems may solve our first patch. Try to patch the game and write here about it. I hope that problems will be solved.

Title: Re: English version (disscussion).
Post by Talemones on 11. Mar 2011 at 22:40
My german translation is now finished. I will send it to std@polynetix.com :)

My E-Mail will be Darkreaver1980@arcor.de


Title: Re: English version (disscussion).
Post by Sinatra on 12. Mar 2011 at 02:21

Lord Danil wrote on 11. Mar 2011 at 22:12:

Sinatra wrote on 09. Mar 2011 at 22:35:
Hi,
to your questions:
1. sometimes the crashes are random and are not related to any actions... but 50% of the times it crashes when I press the button for "Defense, target, launch"
2.I tried it now several times in window mode and it doesn´t crash as often as it does in fullscreen. Though now it always crashes in the 5th mission.... (never got through this mission)
3. Most times the crashes occur after ~30 min... by then I have about 30-40 windgenerators, 2 research centers, 5 factories, 1-2 nuclear power plants, some storages, batteries, packer and the first couple of aml´s and cml´s...

By the way... I tried the game on a fourth computer now and it doesn´t work either... so now I´m really wondering why there are no other players (or just very few) complining about the crashes??????????????
But the game is compatible to 64 bit OS, right?

thanks for your help!


All problems may solve our first patch. Try to patch the game and write here about it. I hope that problems will be solved.


bad news... unfortunately the patch doesn´t solve the issue... but at leat now I get an error message...
It says: "Runtime error, this aplication requested the Runtime to terminate in an unusual way. Please contact the splications support team for more information"
:'(

Title: Re: English version (disscussion).
Post by 01 on 12. Mar 2011 at 03:11

Sinatra wrote on 12. Mar 2011 at 02:21:

Lord Danil wrote on 11. Mar 2011 at 22:12:

Sinatra wrote on 09. Mar 2011 at 22:35:
Hi,
to your questions:
1. sometimes the crashes are random and are not related to any actions... but 50% of the times it crashes when I press the button for "Defense, target, launch"
2.I tried it now several times in window mode and it doesn´t crash as often as it does in fullscreen. Though now it always crashes in the 5th mission.... (never got through this mission)
3. Most times the crashes occur after ~30 min... by then I have about 30-40 windgenerators, 2 research centers, 5 factories, 1-2 nuclear power plants, some storages, batteries, packer and the first couple of aml´s and cml´s...

By the way... I tried the game on a fourth computer now and it doesn´t work either... so now I´m really wondering why there are no other players (or just very few) complining about the crashes??????????????
But the game is compatible to 64 bit OS, right?

thanks for your help!


All problems may solve our first patch. Try to patch the game and write here about it. I hope that problems will be solved.


bad news... unfortunately the patch doesn´t solve the issue... but at leat now I get an error message...
It says: "Runtime error, this aplication requested the Runtime to terminate in an unusual way. Please contact the splications support team for more information"
:'(

Sorry for tha, did u try the patch on a 32 bits system? Thanks.

Title: Re: English version (disscussion).
Post by Sinatra on 12. Mar 2011 at 04:31
[/quote]

bad news... unfortunately the patch doesn´t solve the issue... but at leat now I get an error message...
It says: "Runtime error, this aplication requested the Runtime to terminate in an unusual way. Please contact the splications support team for more information"
:'(
[/quote]
Sorry for tha, did u try the patch on a 32 bits system? Thanks.[/quote]

No, I don´t have a 32bit OS and don´t know anyone who does... so I can´t try it...

Title: Re: English version (disscussion).
Post by Talemones on 12. Mar 2011 at 10:15
Hi Sinatra,

wanna try the multiplayer? sounds like fun :)

My ICQ is: 385091567

MSN: Darkreaver1980@hotmail.com

Anyone is welcome to add me

Title: Re: English version (disscussion).
Post by Sinatra on 12. Mar 2011 at 14:44

Talemones wrote on 12. Mar 2011 at 10:15:
Hi Sinatra,

wanna try the multiplayer? sounds like fun :)

My ICQ is: 385091567

MSN: Darkreaver1980@hotmail.com

Anyone is welcome to add me


Hi Talemones,

yeah... I´d love to try and see if it runs without crashing...

when?


Title: Re: English version (disscussion).
Post by Talemones on 12. Mar 2011 at 14:46
how about now? :D

but we would need a better way to communicate...do you have any messenger? like ICQ, MSN, steam?

Title: Re: English version (disscussion).
Post by Sinatra on 12. Mar 2011 at 14:50

Talemones wrote on 12. Mar 2011 at 14:46:
how about now? :D

but we would need a better way to communicate...do you have any messenger? like ICQ, MSN, steam?


Steam: Sinatra_f see you there  :)

Title: Re: English version (disscussion).
Post by Talemones on 12. Mar 2011 at 15:27
I got ya on steam :)

To the devs:

Sinatra told me about a new problem:

The missiles travling on the map works now but the missile engine trail shows in the wrong direction, thats because you just used the launching animation one which only works when the missile is travling to the right.  :D

Now the misisle travels to the left while the engine trail is still showing the old animation. Either delete the engine trail (Becasue cruise missiles only fire theyr engines on the launch until they reach theyr top speed, after this they basicaly glide on low engine power).

Or make it so that the missile enters the map from the same direction as the launching one. After all, its still an improvement :)

The patch still not aviable on gamersgate :(.

Title: Re: English version (disscussion).
Post by Lord Danil on 12. Mar 2011 at 19:44

Talemones wrote on 12. Mar 2011 at 15:27:
I got ya on steam :)

To the devs:

Sinatra told me about a new problem:

The missiles travling on the map works now but the missile engine trail shows in the wrong direction, thats because you just used the launching animation one which only works when the missile is travling to the right.  :D

Now the misisle travels to the left while the engine trail is still showing the old animation. Either delete the engine trail (Becasue cruise missiles only fire theyr engines on the launch until they reach theyr top speed, after this they basicaly glide on low engine power).

Or make it so that the missile enters the map from the same direction as the launching one. After all, its still an improvement :)

The patch still not aviable on gamersgate :(.


Gamer'sGate on holiday. I think they make patch available for download at Monday.
About CM. CM fly without trail, I can delete smoke, but if I do that, then player have a problem with searching a place when missile fall. Because CM fall 5 seconds, and FX when CM explode about 2 seconds. If you miss when it falls, you can't find impact place but smoke is help find it. So it is not a bug!!! It is feature!!!  ::)

Title: Re: English version (disscussion).
Post by 01 on 12. Mar 2011 at 21:09

Sinatra wrote on 12. Mar 2011 at 04:31:
bad news... unfortunately the patch doesn´t solve the issue... but at leat now I get an error message...
It says: "Runtime error, this aplication requested the Runtime to terminate in an unusual way. Please contact the splications support team for more information"
:'(


Quote:
Sorry for tha, did u try the patch on a 32 bits system? Thanks.


Quote:
No, I don´t have a 32bit OS and don´t know anyone who does... so I can´t try it...

Hi,
Do you still have crash when clickin' or it just happen ? I have to investigate the issue on a 64 bits machine. Which level are you playing when the game crashes (5th red or blue)?
Regards,

Title: Re: English version (disscussion).
Post by Sinatra on 13. Mar 2011 at 02:03

01 wrote on 12. Mar 2011 at 21:09:

Sinatra wrote on 12. Mar 2011 at 04:31:
bad news... unfortunately the patch doesn´t solve the issue... but at leat now I get an error message...
It says: "Runtime error, this aplication requested the Runtime to terminate in an unusual way. Please contact the splications support team for more information"
:'(


Quote:
Sorry for tha, did u try the patch on a 32 bits system? Thanks.

[quote]
No, I don´t have a 32bit OS and don´t know anyone who does... so I can´t try it...

Hi,
Do you still have crash when clickin' or it just happen ? I have to investigate the issue on a 64 bits machine. Which level are you playing when the game crashes (5th red or blue)?
Regards,[/quote]

Hi,

well, the "clicking-crashes" seem to have disappeared... now I just have the random crashes. Palying a level several times usually got me through, but the 5th level always crashes (against both ai´s). Playing against the red AI the game just crashes randomly after about 30 min (with the error message I quoted before). Playing against the green AI the game crashes at the end of the level, when I destroy the second headquarter (without any error message).

Thanks for your help... I really apreciate it.

Title: Re: English version (disscussion).
Post by mechanoid on 14. Mar 2011 at 09:52
It would really be great if you could add an save option for the combat stage. The games take very long and some people report crashes - savegames would help a lot.

In addition it would allow players to try different tactics without beginning over and over again. Personally, I like to take breaks and continue on another evening.

Title: Re: English version (disscussion).
Post by Sinatra on 16. Mar 2011 at 04:10

01 wrote on 12. Mar 2011 at 21:09:

Sinatra wrote on 12. Mar 2011 at 04:31:
bad news... unfortunately the patch doesn´t solve the issue... but at leat now I get an error message...
It says: "Runtime error, this aplication requested the Runtime to terminate in an unusual way. Please contact the splications support team for more information"
:'(


Quote:
Sorry for tha, did u try the patch on a 32 bits system? Thanks.

[quote]
No, I don´t have a 32bit OS and don´t know anyone who does... so I can´t try it...

Hi,
Do you still have crash when clickin' or it just happen ? I have to investigate the issue on a 64 bits machine. Which level are you playing when the game crashes (5th red or blue)?
Regards,[/quote]


Hi,

found two more problems with the game:

1. Production in factories and transport: whenever I build some missiles, they´ll be carried one by one to the aml´s or cml´s. So, when the production is finished and i start a new production queue, the stored (not yet delivered) missiles will just disappear... Maybe a solution might be to make transports carry more than just one missile at a time (or as already suggested by Talemones a building to store missiles)
2. Nukes lead to a crash... I somehow managed to get to mission 6 and whenever I launch more then 2 nukes at a time, the computer will crash upon their detonation (though 1 or 2 nukes are fine).

Hope this information is useful to you...
By the way... looks like tomorrow we´re going to test the multiplayer... :)


Title: Re: English version (disscussion).
Post by Lord Danil on 16. Mar 2011 at 15:02

Sinatra wrote on 16. Mar 2011 at 04:10:
Hi,

found two more problems with the game:

1. Production in factories and transport: whenever I build some missiles, they´ll be carried one by one to the aml´s or cml´s. So, when the production is finished and i start a new production queue, the stored (not yet delivered) missiles will just disappear... Maybe a solution might be to make transports carry more than just one missile at a time (or as already suggested by Talemones a building to store missiles)
2. Nukes lead to a crash... I somehow managed to get to mission 6 and whenever I launch more then 2 nukes at a time, the computer will crash upon their detonation (though 1 or 2 nukes are fine).


Ok. We will check this.


Sinatra wrote on 16. Mar 2011 at 04:10:
Hope this information is useful to you...
By the way... looks like tomorrow we´re going to test the multiplayer... :)


Great! Just let us know how it would be.

Title: Re: English version (disscussion).
Post by Sinatra on 16. Mar 2011 at 21:40

Lord Danil wrote on 16. Mar 2011 at 15:02:

Sinatra wrote on 16. Mar 2011 at 04:10:
Hi,

found two more problems with the game:

1. Production in factories and transport: whenever I build some missiles, they´ll be carried one by one to the aml´s or cml´s. So, when the production is finished and i start a new production queue, the stored (not yet delivered) missiles will just disappear... Maybe a solution might be to make transports carry more than just one missile at a time (or as already suggested by Talemones a building to store missiles)
2. Nukes lead to a crash... I somehow managed to get to mission 6 and whenever I launch more then 2 nukes at a time, the computer will crash upon their detonation (though 1 or 2 nukes are fine).


Ok. We will check this.


Sinatra wrote on 16. Mar 2011 at 04:10:
Hope this information is useful to you...
By the way... looks like tomorrow we´re going to test the multiplayer... :)


Great! Just let us know how it would be.


Well... we were unable to join a server.... always with the error message: unable to get conntion...

Title: Re: English version (disscussion).
Post by Lord Danil on 16. Mar 2011 at 22:15
Who will be server?  Talemones?
Have he external IP? Or he using provider with NAT feature?

Title: Re: English version (disscussion).
Post by Talemones on 17. Mar 2011 at 12:43
We both tryd to host a server on our external ip. I have no firewall and router.

We both got the message: "Cant connect"

Title: Re: English version (disscussion).
Post by Lord Danil on 17. Mar 2011 at 20:15

Talemones wrote on 17. Mar 2011 at 12:43:
We both tryd to host a server on our external ip. I have no firewall and router.

We both got the message: "Cant connect"


You try ping to each other?
Do you have open port 50270? Or your provider have open port 50270?

Title: Re: English version (disscussion).
Post by Talemones on 18. Mar 2011 at 08:18
I opened all ports before i hosted, to make sure that its not my connection.

Its realy sad, the game would be a blast to play in multiplayer and yet it doesnt seems to work :(

Title: Re: English version (disscussion).
Post by Lord Danil on 18. Mar 2011 at 20:07

Talemones wrote on 18. Mar 2011 at 08:18:
I opened all ports before i hosted, to make sure that its not my connection.

Its realy sad, the game would be a blast to play in multiplayer and yet it doesnt seems to work :(


hm... We check this tonight...

Title: Re: English version (disscussion).
Post by Lord Danil on 19. Mar 2011 at 00:52
We checked this, multiplayer works fine...
May be firewall block Direct Hit???

Title: Re: English version (disscussion).
Post by 01 on 19. Mar 2011 at 02:20
I think the game is unable to resolve server address, you should probably to ping the server name or IP your trying to connect to, maybe do a telnet on it to see if it works. If it is still not working, we will host a party so that you can try to join

Title: Re: English version (disscussion).
Post by Talemones on 19. Mar 2011 at 14:14
We both just pinged us each, successfully... we are also able to play other games together. Maybe its another Windows 7 issue?

Title: Re: English version (disscussion).
Post by Lord Danil on 20. Mar 2011 at 16:41

Talemones wrote on 19. Mar 2011 at 14:14:
We both just pinged us each, successfully... we are also able to play other games together. Maybe its another Windows 7 issue?


I think you are right, becase I have no idea why you can't connect. By the way 6-th mission (red - hard) does enemy attack to player?

Title: Re: English version (disscussion).
Post by Sinatra on 20. Mar 2011 at 18:31

Lord Danil wrote on 20. Mar 2011 at 16:41:

Talemones wrote on 19. Mar 2011 at 14:14:
We both just pinged us each, successfully... we are also able to play other games together. Maybe its another Windows 7 issue?


I think you are right, becase I have no idea why you can't connect. By the way 6-th mission (red - hard) does enemy attack to player?


No... neither the red nor the green one.... well, at least as far as I could play before the game crashing...

Title: Re: English version (disscussion).
Post by Lord Danil on 20. Mar 2011 at 23:54

Sinatra wrote on 20. Mar 2011 at 18:31:
No... neither the red nor the green one.... well, at least as far as I could play before the game crashing...


How much RAM you have? How long you can play before crush? Do you use missile with nuke?

Title: Re: English version (disscussion).
Post by Sinatra on 21. Mar 2011 at 04:57

Lord Danil wrote on 20. Mar 2011 at 23:54:

Sinatra wrote on 20. Mar 2011 at 18:31:
No... neither the red nor the green one.... well, at least as far as I could play before the game crashing...


How much RAM you have? How long you can play before crush? Do you use missile with nuke?


I have 4 GB RAM (1333 Mhz), but I noticed that the game just uses 1 core (CPU) - I have 6 cores at 3,2 GHZ (AMD X6 - 1090t). The game begins to slow down after about 30 min. And it definetly crashes as soon as I use nukes (about 1hour and 20 min playtime). In the 6th mission I always wait until the research is at nukes. I don´t launch any missiles before that. Even my recon missiles are Sun III types. Launching recon missiles is fine (even launching 8 at a time), but nukes always lead to a crash. And I never got any enemy missile incoming until then.

Title: Re: English version (disscussion).
Post by Lord Danil on 21. Mar 2011 at 18:45

Sinatra wrote on 21. Mar 2011 at 04:57:
I have 4 GB RAM (1333 Mhz), but I noticed that the game just uses 1 core (CPU) - I have 6 cores at 3,2 GHZ (AMD X6 - 1090t). The game begins to slow down after about 30 min. And it definetly crashes as soon as I use nukes (about 1hour and 20 min playtime). In the 6th mission I always wait until the research is at nukes. I don´t launch any missiles before that. Even my recon missiles are Sun III types. Launching recon missiles is fine (even launching 8 at a time), but nukes always lead to a crash. And I never got any enemy missile incoming until then.


Ok. We check this.
About enemy attacks - if you don't want to wait patch, you can edit AI and then it will be attack. For 6-th level

\Settings\AI\Campaign\6\pps.dhr
\Settings\AI\Campaign\6L\pps.dhr
(In notepad add to all words "good=" a letter "s". It is mistake in enemy missile profiles.

Title: Re: English version (disscussion).
Post by knytemare on 21. Mar 2011 at 20:02
Hello, for some reason  my game, from impulse. always crashes on startup.


Title: Re: English version (disscussion).
Post by Sinatra on 21. Mar 2011 at 22:32

Lord Danil wrote on 21. Mar 2011 at 18:45:

Sinatra wrote on 21. Mar 2011 at 04:57:
I have 4 GB RAM (1333 Mhz), but I noticed that the game just uses 1 core (CPU) - I have 6 cores at 3,2 GHZ (AMD X6 - 1090t). The game begins to slow down after about 30 min. And it definetly crashes as soon as I use nukes (about 1hour and 20 min playtime). In the 6th mission I always wait until the research is at nukes. I don´t launch any missiles before that. Even my recon missiles are Sun III types. Launching recon missiles is fine (even launching 8 at a time), but nukes always lead to a crash. And I never got any enemy missile incoming until then.


Ok. We check this.
About enemy attacks - if you don't want to wait patch, you can edit AI and then it will be attack. For 6-th level

\Settings\AI\Campaign\6\pps.dhr
\Settings\AI\Campaign\6L\pps.dhr
(In notepad add to all words "good=" a letter "s". It is mistake in enemy missile profiles.


thanks for the tip... I´ll do that...

Title: Re: English version (disscussion).
Post by Lord Danil on 22. Mar 2011 at 20:56

knytemare wrote on 21. Mar 2011 at 20:02:
Hello, for some reason  my game, from impulse. always crashes on startup.


Do you have "loading..." text? Have you played intro-video?

Title: Re: English version (disscussion).
Post by Likendor on 24. Mar 2011 at 19:35
Why are you ignoring your russian potential fans' worries about release of the russian version of the game? Did they wound your feelings with something? It is a pity you behave thereby. :'(

Title: Re: English version (disscussion).
Post by Lord Danil on 27. Mar 2011 at 03:54

Likendor wrote on 24. Mar 2011 at 19:35:
Why are you ignoring your russian potential fans' worries about release of the russian version of the game? Did they wound your feelings with something? It is a pity you behave thereby. :'(


Russian version is ready. But we have no publisher in Russia. Noviy Disk, Buka, 1C, Snowball, Akella - all this publishers not interested in our game. That's all.

We can made another propose, but I have bad feelings. So better buy game on Impulse or Gamer's Gate. We will to make a discount 40% on next week.

Title: Re: English version (disscussion).
Post by Lord Danil on 27. Mar 2011 at 03:55
We prepare next patch (it will be available for download on next week):

Patch 2 (Build 1719) 27 March 2011.
---
Major:
Fixed crash to desktop in some places on some configuration pc.
Fixed crash to desktop when two or more nuclear explosions.
---
Minor:
Fixed UI - Scroll for CM production in Factory Menu.
Fixed effect - CM smoke. Missiles now have right side trail.
Fixed Enemy don't attack on missions 4 and higher.
Fixed Active guidance
Fixed Radar-homing
---
Balance changes:
Changed startup balance (30 000$).
Available missile technologies for use at start now determined as (level cap)-1. (For example level has tech cap 5, so you can use 1,2,3,4 level's technologies right from the start)

Title: Re: English version (disscussion).
Post by ViciousMink on 29. Mar 2011 at 17:04
Hi,

I got the game on Impulse.  Very cool!  Very much want to play it!

But... is something broken in tutorial?  I build two refineries, it tells me to open up Refinery menu, I do so... then nothing.  Nothing else unlocks, no message comes up.

Sorry to be dense. :( What am I missing or not doing?  Thank you very much for any help!

Title: Re: English version (disscussion).
Post by Talemones on 29. Mar 2011 at 20:26
You need to build a factory, the text in the tutorial window is realy not that good.

Do you have ICQ or MSN? i want to test multiplayer

ICQ: 385091567

MSN: Darkreaver1980@hotmail.com

to the devs:

what exactly does  Active guidance and Radar-homing do?

Title: Re: English version (disscussion).
Post by ViciousMink on 30. Mar 2011 at 08:56

Talemones wrote on 29. Mar 2011 at 20:26:
You need to build a factory, the text in the tutorial window is realy not that good.

Do you have ICQ or MSN? i want to test multiplayer

ICQ: 385091567

MSN: Darkreaver1980@hotmail.com

to the devs:

what exactly does  Active guidance and Radar-homing do?


Thank you for information!  I would like to try multiplayer, but I'm still stuck on the tutorial. :(  Cannot launch any missiles, sigh.  :-/

Title: Re: English version (disscussion).
Post by anubis77 on 30. Mar 2011 at 09:44
Hello, i wanted to know if there is a way around the start up crash. I click on the short cut and it says loading, then goes to a black screen and then crashes to desktop. what can be done for this problem?

Title: Re: English version (disscussion).
Post by Lord Danil on 30. Mar 2011 at 14:26

anubis77 wrote on 30. Mar 2011 at 09:44:
Hello, i wanted to know if there is a way around the start up crash. I click on the short cut and it says loading, then goes to a black screen and then crashes to desktop. what can be done for this problem?


Yes. We have same problem - just download patch 1.2 from Gamer'sGate again. We replace with new. I wrote there:
http://www.polynetix.com/cgi-bin/yabb2/YaBB.pl?virboard=general;num=1301392669

  Quote Modify Remove
If you download patch 1.2 from Gamer'sGate in 28 March, then try again download. We updated patch because DRM problem. Now 29 March and patch on Gamer'sGate now work proper.

(problem was in never ending "Launching..." screen at startup game).

Title: Re: English version (disscussion).
Post by Lord Danil on 30. Mar 2011 at 14:34

Talemones wrote on 29. Mar 2011 at 20:26:
You need to build a factory, the text in the tutorial window is realy not that good.


No there is no mistake. I checked.


Talemones wrote on 29. Mar 2011 at 20:26:
to the devs:

what exactly does  Active guidance and Radar-homing do?


Active guidance seaching any closest building in area (18x18 tiles) and if there is have some - fly to this building.

Radar Homing is good for searching radar. Missile with radar-homing guidance search in area (24x24 tiles) for enemy radar and if it find - missile will hit the radar. Useful with recon photo.

Title: Re: English version (disscussion).
Post by Lord Danil on 30. Mar 2011 at 14:36

ViciousMink wrote on 29. Mar 2011 at 17:04:
Hi,

I got the game on Impulse.  Very cool!  Very much want to play it!

But... is something broken in tutorial?  I build two refineries, it tells me to open up Refinery menu, I do so... then nothing.  Nothing else unlocks, no message comes up.

Sorry to be dense. :( What am I missing or not doing?  Thank you very much for any help!


Please try again and carefully read all messages. May be you something miss. Give me a exact tutorial message (at least 4-5 word) and I find this tutorial window and try to help you.

Title: Re: English version (disscussion).
Post by anubis77 on 30. Mar 2011 at 23:01

Lord Danil wrote on 30. Mar 2011 at 14:26:

anubis77 wrote on 30. Mar 2011 at 09:44:
Hello, i wanted to know if there is a way around the start up crash. I click on the short cut and it says loading, then goes to a black screen and then crashes to desktop. what can be done for this problem?


Yes. We have same problem - just download patch 1.2 from Gamer'sGate again. We replace with new. I wrote there:
http://www.polynetix.com/cgi-bin/yabb2/YaBB.pl?virboard=general;num=1301392669

  Quote Modify Remove
If you download patch 1.2 from Gamer'sGate in 28 March, then try again download. We updated patch because DRM problem. Now 29 March and patch on Gamer'sGate now work proper.

(problem was in never ending "Launching..." screen at startup game).

   
Thats great to know but i got the game on impulse. so were do i get patch from them then?

Title: Re: English version (disscussion).
Post by Lord Danil on 31. Mar 2011 at 11:38

anubis77 wrote on 30. Mar 2011 at 23:01:
   
Thats great to know but i got the game on impulse. so were do i get patch from them then?


Hm... I checked Impulse version but there is no such a problem. Do you try run a game after reboot? How much RAM do you have?

Title: Re: English version (disscussion).
Post by Sinatra on 31. Mar 2011 at 13:44

Lord Danil wrote on 27. Mar 2011 at 03:55:
We prepare next patch (it will be available for download on next week):

Patch 2 (Build 1719) 27 March 2011.
---
Major:
Fixed crash to desktop in some places on some configuration pc.
Fixed crash to desktop when two or more nuclear explosions.
---
Minor:
Fixed UI - Scroll for CM production in Factory Menu.
Fixed effect - CM smoke. Missiles now have right side trail.
Fixed Enemy don't attack on missions 4 and higher.
Fixed Active guidance
Fixed Radar-homing
---
Balance changes:
Changed startup balance (30 000$).
Available missile technologies for use at start now determined as (level cap)-1. (For example level has tech cap 5, so you can use 1,2,3,4 level's technologies right from the start)


Now game doesn´t crash any more because of nukes... but unfortunately the random crashes still remain

Title: Re: English version (disscussion).
Post by Sinatra on 01. Apr 2011 at 18:28

Lord Danil wrote on 27. Mar 2011 at 03:55:
We prepare next patch (it will be available for download on next week):

Patch 2 (Build 1719) 27 March 2011.
---
Major:
Fixed crash to desktop in some places on some configuration pc.
Fixed crash to desktop when two or more nuclear explosions.
---
Minor:
Fixed UI - Scroll for CM production in Factory Menu.
Fixed effect - CM smoke. Missiles now have right side trail.
Fixed Enemy don't attack on missions 4 and higher.
Fixed Active guidance
Fixed Radar-homing
---
Balance changes:
Changed startup balance (30 000$).
Available missile technologies for use at start now determined as (level cap)-1. (For example level has tech cap 5, so you can use 1,2,3,4 level's technologies right from the start)

ok... just tried the multiplayer... joining a game is not a problem anymore... BUT as soon as one of us builds a windgenerator the game crashes

Title: Re: English version (disscussion).
Post by Talemones on 01. Apr 2011 at 19:18
I can confirm it. The game crashes if i build a wind generator in multiplayer.  >:(

Title: Re: English version (disscussion).
Post by 01 on 02. Apr 2011 at 04:21

Talemones wrote on 01. Apr 2011 at 19:18:
I can confirm it. The game crashes if i build a wind generator in multiplayer.  >:(

Hi, We are working on the issue of the multiplayer together with those random crashes, we hope to come back with a fix ASAP
Thanks,

Title: Re: English version (disscussion).
Post by Talemones on 12. Apr 2011 at 14:07
Any update yet?

its realy sad, such a nice game and yet it doesnt work in multiplayer :-/

Title: Re: English version (disscussion).
Post by 01 on 12. Apr 2011 at 15:47
Hi,
Sorry for the delay, we are still working, hope to end the wait asap.

Title: Re: English version (disscussion).
Post by Likendor on 12. Apr 2011 at 16:03

Lord Danil wrote on 27. Mar 2011 at 03:54:

Likendor wrote on 24. Mar 2011 at 19:35:
Why are you ignoring your russian potential fans' worries about release of the russian version of the game? Did they wound your feelings with something? It is a pity you behave thereby. :'(


Russian version is ready. But we have no publisher in Russia. Noviy Disk, Buka, 1C, Snowball, Akella - all this publishers not interested in our game. That's all.

We can made another propose, but I have bad feelings. So better buy game on Impulse or Gamer's Gate. We will to make a discount 40% on next week.

I'd love to buy it even there. But I'm very interested to play the game on my native language - Russian. Is there any way to buy a russian version on Impulse or Gamer's Gate?

Title: Buggy useless piece of shit
Post by eworfgytwuifiwuerhfo on 12. Apr 2011 at 20:18
Congratulations, you stole my $37 by selling me a buggy useless piece of shit instead of a game.

I bought this garbage over Impulse.  Congratulations, as you have lost any future income from me or anyone else I can warn about your "Studio". 

Real programmers don't release a program that has this many bugs crawling on it.  Nice idea for a game, too bad you were incompetent to implement it.

Title: Re: Buggy useless piece of shit
Post by 01 on 12. Apr 2011 at 20:49

eworfgytwuifiwuerhfo wrote on 12. Apr 2011 at 20:18:
Congratulations, you stole my $37 by selling me a buggy useless piece of shit instead of a game.

I bought this garbage over Impulse.  Congratulations, as you have lost any future income from me or anyone else I can warn about your "Studio". 

Real programmers don't release a program that has this many bugs crawling on it.  Nice idea for a game, too bad you were incompetent to implement it.

Sorry for that, we are working on patches, hope the future patch release will unleash potential of the game.

Title: Re: English version (disscussion).
Post by Lord Danil on 14. Apr 2011 at 19:09
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.

Title: Re: English version (disscussion).
Post by Carlin on 15. Apr 2011 at 03:35

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

Title: Re: English version (disscussion).
Post by 01 on 15. Apr 2011 at 03:52

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?

Title: Re: English version (disscussion).
Post by Carlin on 15. Apr 2011 at 04:25
Here I will post my thoughts on the game itself after playing for 2+ hours:

Overall I like the game. I really like being able to customize the missiles.

An occasional crash is usually annoying but livable, however since you can't save during a mission in this game, any crash at all makes it impossible to proceed.

Some suggestions:

1) Please add more topics to this message board. Maybe a topic just for Patches, one for Suggestions, one for players to give each other tips on making it through missions, etc.

2) As was mentioned in previous messages, it would be great if the Factory could automatically produce needed missile parts when we tell the factory to build missiles.

3) Currently when we click on a part to build in the Factory, it doesn't list the name of the part. It would be very helpful if it would list the name of the part when we click on it. It could list the name in the space that currently shows the list of missile prototypes when you click on the missiles icon, but is otherwise empty. Thus, for everything except missiles, it will show the name. With missiles, it would work the way it does now.

4) When we hover the mouse cursor over a mineral on the right edge of the screen, a tooltip would be very helpful showing the name of the mineral.

5) Allow us to open a building's menu by double-left-clicking on the building. Single-click should remain the same as now.

6) A few spelling mistakes:
Refinery menu - "Stoped" should be "Stopped"
Factory menu - "Requared" should be "Required"
Factory -> New Production menu - "Require" should be "Required"
Factory -> New Production menu - "quantaty" should be "quantity"
Radar button -> Targets - "Targets Assing" should be "Assign Target"

7) Earlier you mentioned that you would welcome English corrections to the tutorial text. I would like to work on this. Should I post it here in the forums or do you have an e-mail you would prefer I send it to?

Thanks for making the game.

Title: Re: English version (disscussion).
Post by Carlin on 15. Apr 2011 at 04:26

01 wrote on 15. Apr 2011 at 03:52:

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?


I have a Radeon 5870 1 GB

Title: Re: English version (disscussion).
Post by 01 on 15. Apr 2011 at 05:24

Carlin wrote on 15. Apr 2011 at 04:26:

01 wrote on 15. Apr 2011 at 03:52:

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?


I have a Radeon 5870 1 GB

I see, I really don't know why this should happen, do you remember what you were doing last before the crash?

Title: Re: English version (disscussion).
Post by Carlin on 15. Apr 2011 at 07:59

01 wrote on 15. Apr 2011 at 05:24:

Carlin wrote on 15. Apr 2011 at 04:26:

01 wrote on 15. Apr 2011 at 03:52:

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?


I have a Radeon 5870 1 GB

I see, I really don't know why this should happen, do you remember what you were doing last before the crash?


I'm not certain, but I think I was clicking on the enemy minimap to set the target for a missile.

Title: Re: English version (disscussion).
Post by Talemones on 15. Apr 2011 at 08:09
Hi Carlin,

wanna try multiplayer?

i have steam, msn and icq

Title: Re: English version (disscussion).
Post by 01 on 15. Apr 2011 at 15:32

Talemones wrote on 15. Apr 2011 at 08:09:
Hi Carlin,

wanna try multiplayer?

i have steam, msn and icq

Hi,
I can try with you, I will be online here in the forum tomorrow saturday at 03:00 AM GMT, if you want we can give it a go!

Title: Re: English version (disscussion).
Post by Lord Danil on 15. Apr 2011 at 15:57

Carlin wrote on 15. Apr 2011 at 04:25:
7) Earlier you mentioned that you would welcome English corrections to the tutorial text. I would like to work on this. Should I post it here in the forums or do you have an e-mail you would prefer I send it


Thanks!
We will discuss about suggestions and I think someone of it would be in next patch.

Thanks a lot for feedback and help! :)
It is really cool that our forum have a visitors and we talking with players.

Title: Re: English version (disscussion).
Post by Talemones on 15. Apr 2011 at 21:16

01 wrote on 15. Apr 2011 at 15:32:

Talemones wrote on 15. Apr 2011 at 08:09:
Hi Carlin,

wanna try multiplayer?

i have steam, msn and icq

Hi,
I can try with you, I will be online here in the forum tomorrow saturday at 03:00 AM GMT, if you want we can give it a go!


Thats nice, but at this time i need to deliver newspaper :D

The best would be to contact me on icq or msn:

MSN: Darkreaver1980@arcor.de

ICQ: 385091567

Title: Re: English version (disscussion).
Post by Carlin on 16. Apr 2011 at 01:45

Talemones wrote on 15. Apr 2011 at 08:09:
Hi Carlin,

wanna try multiplayer?

i have steam, msn and icq


Thanks but not now. Maybe later. I want to at least get good enough to beat the first mission. :)

Title: Re: English version (disscussion).
Post by 01 on 16. Apr 2011 at 03:38

Carlin wrote on 15. Apr 2011 at 07:59:

01 wrote on 15. Apr 2011 at 05:24:

Carlin wrote on 15. Apr 2011 at 04:26:

01 wrote on 15. Apr 2011 at 03:52:

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?


I have a Radeon 5870 1 GB

I see, I really don't know why this should happen, do you remember what you were doing last before the crash?


I'm not certain, but I think I was clicking on the enemy minimap to set the target for a missile.

Ok, Before that, did u restart the mission using the restart button in the pause menu?

Title: Re: English version (disscussion).
Post by Carlin on 17. Apr 2011 at 00:40

01 wrote on 16. Apr 2011 at 03:38:

Carlin wrote on 15. Apr 2011 at 07:59:

01 wrote on 15. Apr 2011 at 05:24:

Carlin wrote on 15. Apr 2011 at 04:26:

01 wrote on 15. Apr 2011 at 03:52:

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?


I have a Radeon 5870 1 GB

I see, I really don't know why this should happen, do you remember what you were doing last before the crash?


I'm not certain, but I think I was clicking on the enemy minimap to set the target for a missile.

Ok, Before that, did u restart the mission using the restart button in the pause menu?


I think I may have.

Title: Re: English version (disscussion).
Post by 01 on 17. Apr 2011 at 05:01

Carlin wrote on 17. Apr 2011 at 00:40:

01 wrote on 16. Apr 2011 at 03:38:

Carlin wrote on 15. Apr 2011 at 07:59:

01 wrote on 15. Apr 2011 at 05:24:

Carlin wrote on 15. Apr 2011 at 04:26:

01 wrote on 15. Apr 2011 at 03:52:

Carlin wrote on 15. Apr 2011 at 03:35:

Lord Danil wrote on 14. Apr 2011 at 19:09:
Today we update game to 1.3 please update game, we hope that all bug are fixed. Waiting for your comments.


The game ran fine for me for about an 1 hour and 45 minutes but then it suddenly crashed to the desktop with no error message. Possibly a memory leak?

This was on an Intel Core 2 Duo E6850, Windows 7 64-bit, and 4GB of memory.

I don't think so it runs fine on 2gb ram computer, which videocard do you have?


I have a Radeon 5870 1 GB

I see, I really don't know why this should happen, do you remember what you were doing last before the crash?


I'm not certain, but I think I was clicking on the enemy minimap to set the target for a missile.

Ok, Before that, did u restart the mission using the restart button in the pause menu?


I think I may have.

I think is the source of the crush i was going to remove that button :) as it is not working as expected. I think in the next patch it will not be there anymore so that, to restart a mission you will have to exit to the menu and start from a clean sheet, for now it will work that way until we get the load/save/restart feature fully functional during the mission.

Title: Re: English version (disscussion).
Post by Carlin on 18. Apr 2011 at 01:58
I have reached the second mission and I am wondering about a couple of things:

1) When I create a Storm missile prototype, it shows that the Hyper engine is harder to intercept than the Ultra engine. Is this correct? Is the interception chance the only difference?

2) Does the chance of detection mean that if the missile is not detected it will not appear on the Defense menu, or does it mean you will know a missile is coming, but not what type?

Title: Re: English version (disscussion).
Post by 01 on 18. Apr 2011 at 08:07

Carlin wrote on 18. Apr 2011 at 01:58:
I have reached the second mission and I am wondering about a couple of things:

1) When I create a Storm missile prototype, it shows that the Hyper engine is harder to intercept than the Ultra engine. Is this correct? Is the interception chance the only difference?

I think LordDanil will better answer this question, but I think you are right the interception coef is the only difference.


Carlin wrote on 18. Apr 2011 at 01:58:
2) Does the chance of detection mean that if the missile is not detected it will not appear on the Defense menu, or does it mean you will know a missile is coming, but not what type?

Yes, you will know a missile is comin' but without a name you will see a big question marl texture instead of the missile's case in the defense window.

Title: Re: English version (disscussion).
Post by 01 on 18. Apr 2011 at 08:09
Hi Guys,
Please do not forget to share your thoughts of the game with the internet (impulse, gamersgate), give your rating of the game (good or bad), that's really helpful for us.
Thanks!

Title: Re: English version (disscussion).
Post by Lord Danil on 18. Apr 2011 at 20:49

Carlin wrote on 18. Apr 2011 at 01:58:
I have reached the second mission and I am wondering about a couple of things:

1) When I create a Storm missile prototype, it shows that the Hyper engine is harder to intercept than the Ultra engine. Is this correct? Is the interception chance the only difference?

                      Intercept mod.
Turbo I            0%
Turbo II            -8%
Turbo III            -16%
Turbo IV            -24%
Turbo V            -32%

Hyper I            -24%
Hyper II            -32%
Hyper III            -40%

Ultra                    -16%
UltraX            -24%

Storm missile uses Turbo II (-8%) or Hyper I (-24%) or Ultra (-16%). So Ultra is good becase there is no Far interception zone only near, but Hyper is more maneuverable than Ultra. So 1 advantage and 1 disadvantage. Turbo loose to that 2 Engine.


Carlin wrote on 18. Apr 2011 at 01:58:
2) Does the chance of detection mean that if the missile is not detected it will not appear on the Defense menu, or does it mean you will know a missile is coming, but not what type?


Yes, that's right. Missile not appear in ACC.

Title: Re: English version (disscussion).
Post by Lord Danil on 19. Apr 2011 at 00:21
About missile identification:

Missile identify with 50% of luck. On each zone. For example if missile was unidentified in FarZone, there is 50% that radar can identify it in near zone.

Title: Re: English version (disscussion).
Post by Lord Danil on 19. Apr 2011 at 00:33

Carlin wrote on 15. Apr 2011 at 04:25:
1) Please add more topics to this message board. Maybe a topic just for Patches, one for Suggestions, one for players to give each other tips on making it through missions, etc.


I make additional topics for Patch discuss and idea suggestion.

Title: Re: English version (disscussion).
Post by Carlin on 19. Apr 2011 at 02:58

Lord Danil wrote on 18. Apr 2011 at 20:49:
So Ultra is good becase there is no Far interception zone only near, but Hyper is more maneuverable than Ultra.


This is an excellent thing to know!


Lord Danil wrote on 18. Apr 2011 at 20:49:
Yes, that's right. Missile not appear in ACC.


Ok. So what do the question-marks mean in the ACC then?


Title: Re: English version (disscussion).
Post by 01 on 19. Apr 2011 at 04:45

Carlin wrote on 19. Apr 2011 at 02:58:

Lord Danil wrote on 18. Apr 2011 at 20:49:
So Ultra is good becase there is no Far interception zone only near, but Hyper is more maneuverable than Ultra.


This is an excellent thing to know!


Lord Danil wrote on 18. Apr 2011 at 20:49:
Yes, that's right. Missile not appear in ACC.


Ok. So what do the question-marks mean in the ACC then?

it means missile has been detected but not identified, so don't know how big it is(based on case) for example

Title: Re: English version (disscussion).
Post by Carlin on 20. Apr 2011 at 04:18
I don't know how hard it is for you to make the synthetic voice, but in English the voice should say, "Production on hold" instead of "Production is hold" when the Factory finishes production. If it's difficult to change that, then just leave it.

Title: Re: English version (disscussion).
Post by Lord Danil on 20. Apr 2011 at 17:22

Carlin wrote on 20. Apr 2011 at 04:18:
I don't know how hard it is for you to make the synthetic voice, but in English the voice should say, "Production on hold" instead of "Production is hold" when the Factory finishes production. If it's difficult to change that, then just leave it.


Ok we correct this, but a bit later. Any way - thanks for this. :)

Title: Re: English version (disscussion).
Post by Hermundure on 20. Apr 2011 at 18:06
Hi all,

Its been a few hours since I bought this game on impulse and I really must say I like it very much as far as I am able to play it.

And this is exactly why I post here looking for some help,
I have the latest patch installed (1.3) and face the following game stopping problem:

I start a campaign and everytime I start my first scenario my game crashes as soon as the radar station goes online.

To be clear: Building the radar is fine but after you build it you see some kind of countdown in the lower left and right corners of the screen if it reaches 0 some sound is played which shows the radar is online and after this the game crashes every time. It dont matter if I fight against the one or the other enemy in the campaign screen, it just crashes everytime the radar is about to go online.

This pretty much makes it unable for me to play this nice game, is there anything I could do to make it work? I already tested it 12 times with different settings like another resolution and the like but it just keeps crashing.

Thx for the answer in advance!

Herm

Edit: I just fixed it by changing the refresh rate to 60, I dont know how but it works ^^

Title: Re: English version (disscussion).
Post by Carlin on 21. Apr 2011 at 02:28

Hermundure wrote on 20. Apr 2011 at 18:06:
I start a campaign and every time I start my first scenario my game crashes as soon as the radar station goes online.

Edit: I just fixed it by changing the refresh rate to 60, I don't know how but it works ^^


Herm, if you have an LCD then the refresh must always be 60. They're made to operate at 60 and nothing else (There are a few new LCDs made to run at 120 for using 3D glasses but that's just two images, each at 60).

Title: Re: English version (disscussion).
Post by 01 on 21. Apr 2011 at 08:11

Carlin wrote on 21. Apr 2011 at 02:28:

Hermundure wrote on 20. Apr 2011 at 18:06:
I start a campaign and every time I start my first scenario my game crashes as soon as the radar station goes online.

Edit: I just fixed it by changing the refresh rate to 60, I don't know how but it works ^^


Herm, if you have an LCD then the refresh must always be 60. They're made to operate at 60 and nothing else (There are a few new LCDs made to run at 120 for using 3D glasses but that's just two images, each at 60).

Hi,
I think this is caused by a frame counter software(like fraps) or by graphics card drivers, The game check if the computer(graphics card) can handle a resolution upon start, so if you are able to play the game that means the check was successful. When you don't specify a refresh rate the game uses the max available on the monitor/graphics Card (this will be 60/85 fps for most lcd as Carlin mentioned), but it seems a layer between the game and the graphics card get spoiled during the game. It's great that you have a work around.
Thanks for posting your problem

Title: Re: English version (disscussion).
Post by Carlin on 28. Apr 2011 at 08:40
For the player profile statistics, I noticed it's not counting properly for several items. This is very minor since it doesn't affect gameplay but I thought you should know:

- Time in game: working
- Missions complete: seems to be working (I've only beat the first mission)
- Total missiles launched: working
- Intercepted player missiles: Not working. This is counting missiles that hit enemy buildings and/or the ground as "intercepted".
- Intercepted enemy missiles: Not working. Again, this is counting missiles that hit my buildings as "intercepted".
- Nuke explosions: not tested
- Friendly buildings destroyed: working
- Enemy buildings destroyed: Partially working. This works for most buildings except it isn't counting the destruction of the enemy Dropshop. Possibly the game needs to count the destruction of the Dropship before going to the victory screen.
- Fastest first launch: working
- Longest game: working
- Largest base: Partially working. This works fine until I play a few games and then it turns into some massive number like "937907609719740957097917950" and becomes useless. I will watch to see if this still happens in version 1.4.

Title: Re: English version (disscussion).
Post by Lord Danil on 29. Apr 2011 at 15:13
Carlin

Ok. We check this.
Try to delete profile (to clear stats) and play on 1.4

Title: Re: English version (disscussion).
Post by Carlin on 30. Apr 2011 at 00:20

Lord Danil wrote on 29. Apr 2011 at 15:13:
Carlin

Ok. We check this.
Try to delete profile (to clear stats) and play on 1.4


Yes I patched to 1.4 and then deleted my profile to start over before I posted about this problem.

Title: Re: English version (disscussion).
Post by Unreal on 02. May 2011 at 23:52
Does anybody want to play multiplayer?

Title: Re: English version (disscussion).
Post by Jecy on 04. May 2011 at 00:53
Hello,

I'm using Patch 4 (Build 1870) 20 April 2011 with core 2 duo processor, 2 gb ram and ati HD 2600 video card, windows 7 32bit.

I have some interesting problems: Sometimes, usually when a building finishes construction and i just opened the Defense screen, or the Missile developing screen, or targeting my missile at the enemy, the menu suddenly closes, (if i were in targeting mode, the mouse cursor stays blue or red circle, and the map switches back to my base)
Regarding issue that when i try to build some new building or produce something at the factory, if something happens at the background (eg. other building finished, transport ship arrived) the selection lost, and the produce counter resets to zero. This way it is really hard to set to build around 30 parts of something.
It would be good, if we could enter the number from keyboard, or if we keep pressing the button it would constantly calculate up/downwards. And this gets harder with the resetting bug..
Other advise is to enable scrolling by the arrow keys, and maybe a zooming feature with the mouse wheel. I would really like it  ::)

And finally the problem why i came to the forum. I got today two crashes at level 2. First was when the radar activated (I have a laptop, so my refresh rate always @ 60hz), second crash was after 2 hours of play i don't know the reason, but i got a little upset about it. There would be good an auto-save feature.

Edit: Ah, i remembered. The second crash happened, when i clicked on the intercept button for an incoming missile. But still don't understand why caused this a crash. The computer constantly sent the missiles since early game, and i intercepted a lot of them.

Title: Re: English version (disscussion).
Post by Lord Danil on 04. May 2011 at 13:38

Jecy wrote on 04. May 2011 at 00:53:
menu suddenly closes, (if i were in targeting mode, the mouse cursor stays blue or red circle, and the map switches back to my base)


All actions in Air Control Center menu may interrupt if Radar switch to Off-line mode.  This menu only work when Radar is on and working (not in restarting mode).


Jecy wrote on 04. May 2011 at 00:53:
and the produce counter resets to zero. This way it is really hard to set to build around 30 parts of something.


Counter reset to 0 in case of updating Minerals counter. (Helicopters may add to storage some minerals). You can quick increase by 10 pressing on "+" button by right mouse click. Same way with "-" button.


Jecy wrote on 04. May 2011 at 00:53:
Other advise is to enable scrolling by the arrow keys, and maybe a zooming feature with the mouse wheel. I would really like it  ::)


You can setup this in main menu - Settings/Keyboard


Jecy wrote on 04. May 2011 at 00:53:
crashes at level 2. First was when the radar activated (I have a laptop, so my refresh rate always @ 60hz), second crash was after 2 hours of play i don't know the reason, but i got a little upset about it. There would be good an auto-save feature.


Ok we check this.


Jecy wrote on 04. May 2011 at 00:53:
Edit: Ah, i remembered. The second crash happened, when i clicked on the intercept button for an incoming missile. But still don't understand why caused this a crash. The computer constantly sent the missiles since early game, and i intercepted a lot of them.


And this will check too.

Title: Re: English version (disscussion).
Post by tomasoft on 10. May 2011 at 22:56
I think you guys put a lot of effort in the making of your game it that is obvious. Yet on my rig with 2x6870HD, i7, 12GB RAM, Win 7 x64 i also get random crashes as other gamers do. I was never able to make it to the 4th level.

I think priority #1 is to be able to save while in mission. since the very early stages of development until now (patch 1.4) you have not been able to solve it. At least give us the option to save game progress.

The money i and other people have spent on the game would not have been wasted then. It is so annoying for the game to crash after 1,5 game play.

I am so angry with it that i will not play again the game until i see a patch 1.6 or 1.8 or something that will enable saving.

I read all the posts before i started mine and through all the other suggestions the one with the multiple tiles 2X2 or 4X4 and the e-line connections are the most important ones AFTER the save feature.

For now i am very dissapointed with the performance of the game, but as you guys (developers) seem to love your "creation" i believe that you won't abandon it and let it buggy and unfinished.

P.S : Sorry for the long post, and my bad english.

A supporter from Greece.

Title: Re: English version (disscussion).
Post by Lord Danil on 11. May 2011 at 19:24
We working on savegame option, but it very difficult feature, because we not planning this...  Watch our forum for new patch messages. Any way I send e-mail to you when we finished savegame feature.

Title: Re: English version (disscussion).
Post by Axoex on 18. Jul 2011 at 15:11
I`v got a question: how to build holograms ?

Title: Re: English version (disscussion).
Post by Lord Danil on 21. Jul 2011 at 23:38

Axoex wrote on 18. Jul 2011 at 15:11:
I`v got a question: how to build holograms ?


Holograms is removed in final version. There is no holograms anymore.  :-/

Title: Re: English version (disscussion).
Post by Axoex on 23. Jul 2011 at 00:47

Lord Danil wrote on 21. Jul 2011 at 23:38:

Axoex wrote on 18. Jul 2011 at 15:11:
I`v got a question: how to build holograms ?


Holograms is removed in final version. There is no holograms anymore.  :-/


So maybe you add them again in patch, that would be nice with some of new tactics and difficult game with AI (maybe in new maps that you`ll add like you promise  ;)   )

Title: Re: English version (disscussion).
Post by Lord Danil on 24. Jul 2011 at 01:06
The problems with holograms was difficult AI strategy, when player use a holograms. May be we add them, but not in next patches.

Title: Re: English version (disscussion).
Post by Axoex on 24. Jul 2011 at 01:28
Ok, I understand, what`s about new maps ? When you upload a new patch (cause campaign not offer to change map with other skill levels then from easy and better, when I wanna play on medium I must pass 2 easy maps and then medium, with new campaign started I mean). New maps with no order will be great for playing game on every skills.

Title: Re: English version (disscussion).
Post by Lord Danil on 24. Jul 2011 at 02:15

Axoex wrote on 24. Jul 2011 at 01:28:
Ok, I understand, what`s about new maps ? When you upload a new patch (cause campaign not offer to change map with other skill levels then from easy and better, when I wanna play on medium I must pass 2 easy maps and then medium, with new campaign started I mean). New maps with no order will be great for playing game on every skills.


May be in August. If you don't want play on first levels then use console command "win" to skip this levels. :) (console open by pressing key~). Enter command after starting a level (may be 4-6 second from loading). This command destroy all enemy bases, and you win level.

Title: Re: English version (disscussion).
Post by Axoex on 24. Jul 2011 at 02:18
OK thanks I try ...

Title: Issue of 1st base destroyed
Post by Flexscan123 on 06. Sep 2011 at 02:45
Issue of 1st base destroyed.
When I have additional base and then 1st base is destroyed by enemy.

Around 1st base cant be mine mineral (Refinery's Mineral amount is invalid number)
Around 1st base cant be research mineral

Title: Re: Issue of 1st base destroyed
Post by Lord Danil on 07. Sep 2011 at 12:45

Flexscan123 wrote on 06. Sep 2011 at 02:45:
Issue of 1st base destroyed.
When I have additional base and then 1st base is destroyed by enemy.

Around 1st base cant be mine mineral (Refinery's Mineral amount is invalid number)
Around 1st base cant be research mineral



Ok. We will check this.

Title: Re: English version (disscussion).
Post by Carlin on 02. Jan 2012 at 14:42
I just wanted to suggest updating the English version of the website to use the updated English descriptions for the Buildings and Missiles that were fixed in the game.

Title: Re: English version (disscussion).
Post by Lord Danil on 02. Jan 2012 at 16:47

Carlin wrote on 02. Jan 2012 at 14:42:
I just wanted to suggest updating the English version of the website to use the updated English descriptions for the Buildings and Missiles that were fixed in the game.


I check this. Thanks! (I created this topic on site more than 2 years ago).

Title: Re: English version (disscussion).
Post by Axoex on 19. Feb 2012 at 04:12
Hmmm ... Iv got a question: is it possible that AI with no missile silos and with one hidden base (I destroyed 3 bases)
still attacking me with 8 (!) missiles with nukes ? Iv got this problem in 7th mission with neosun corp. Iv destroyed most buildings, but Iv got problem to find 4th base (my nerves and late night), but I still believe I find it maybe tomorrow. But this is funny that AI after 3rd hour still attacking me with 8 nukes and half hour later destroying all my bases.
I thought it is made specially to make it harder (level 7 very hard) please tell me it is to make game harder or comp still must have advanced base ???  :o
I gave up after 4 hours of playing, maybe try tomorrow ...

Title: Re: English version (disscussion).
Post by Axoex on 20. Feb 2012 at 02:15
I finished the game (last 3 missions after patch 1.8) after more than half year  :D

Please answer my question in post above if you can  ::)

And ... we still waiting for skirmish ... (I know maybe in June)

Title: Re: English version (disscussion).
Post by Lord Danil on 20. Feb 2012 at 18:43
Yes, If you destroy not all enemy bases - game not finished, until all bases was destroyed. AI will rebuild destroyed buildings, but it need time. So if you destroy most buildings and don't recon this areas, you can not see have enemy new buildings or not. Enemy can't attack if had not at least one working CML.

So I think you just need explore enemy map for last addditional base.
(If you want, you can enter console command Recon (to open enemy map) to make sure that this is not a bug).


Quote:
I finished the game (last 3 missions after patch 1.8) after more than half year


Great playability... :)

Title: Re: English version (disscussion).
Post by Axoex on 20. Feb 2012 at 19:21
Yep ... after 1.8 its playable and working well ...
And I finished it with no cheats  :D (I found last base yesterday)

Title: Re: English version (disscussion).
Post by Lord Danil on 20. Feb 2012 at 21:10

Axoex wrote on 20. Feb 2012 at 19:21:
Yep ... after 1.8 its playable and working well ...
And I finished it with no cheats  :D (I found last base yesterday)


Well done! :)

Title: Re: English version (disscussion).
Post by Rock the King on 22. Mar 2012 at 16:57
Hi Danil...!!!??? How R U ...!!!??
I M Back here after long time....

Hey.... this New Patch 1.8 is Gr8.....Now I just reach at last Stage in game (Stage-7) (Without Cheat)......after long time.....Thanks for this new patch .....

Here with i am Attaching......it's some Screen Shot....So other Members can See this....Who not reach at this Level

1) Full Tech Tree... 8-)


2) My Progress.....(My Profile name is :-> King).... 8-)
.....

Thanks Lots..... :) ... ;)

Title: Re: English version (disscussion).
Post by Lord Danil on 26. Mar 2012 at 00:53
Number of minerals - is amazing! When I play, it was below 100....

You are great player! :)

Title: Re: English version (disscussion).
Post by Rock the King on 28. Mar 2012 at 14:18
Hey.....after lots of try I get this number of minerals....(I do it... just to see all stages and missile lab technology....and finally got it.....)
you know how I get this number of minerals...."started game....deployed base...pressed "m" to see how many and how much minerals are available in this map....if amount and type of minerals are good......then save game.....exit game.....again same process like jackpot slot machines....(start game watch for minerals....if map is good then save otherwise...exit... ).... when find a good map.....load game....and Play it...without cheat....

Note:- I do it... just to see all stages and missile lab technology....and finally got it.....But Now I will replay all stages from 1'st attempt....  :P  :)

Again and again thanks for give us a Great Game like "D.H.M.W."

Now as you told me once.....Waiting for "Direct Hit 2: Future Wars "..... just tell us about next Round.....what will be next......!!!!????

A Frnd Rockking..... :)
(keep people in thrill.... like will automatically grow up...)

............................................................................

Title: Re: English version (disscussion).
Post by Lord Danil on 01. Apr 2012 at 19:21
Thanks for playing... :)

At this moment we working with Direct Hit Missile war Russian CD release. So When we release DH on Russian market, then we can say something about DH: One On One. (We planning make playable multiplayer, skirmish, and some new climate. May be new design of buildings, and new rocket component. ) But I can't say sure for now. Later...

Title: Black Market?
Post by Hyperic88 on 19. Jun 2012 at 22:18
Hi rocketbuddies, kinda a new guy, so... may i ask? how the heck you can buy a stuff from black market? cause the smugglers have way better things... i have only "sell" option on the black market tab...

Title: Re: Black Market?
Post by Lord Danil on 21. Jun 2012 at 20:33

Hyperic88 wrote on 19. Jun 2012 at 22:18:
Hi rocketbuddies, kinda a new guy, so... may i ask? how the heck you can buy a stuff from black market? cause the smugglers have way better things... i have only "sell" option on the black market tab...


Sorry but sell only! :)
Black market for profit not for some parts. :)

But maybe it was new cool feature... hm.... I think we can add it to DH 2.0 (OneOnOne). 

Title: Re: English version (disscussion).
Post by Breitschwert on 26. Feb 2013 at 15:21
Oh so you are developing a Direct Hit 2?  ;D
Good to hear. Hopefully a focus on good skirmish and multiplayer will be in the game from the start as well as a save option. :) The first one was very fun, although very time consuming and hardcore because of the missing save option. I think multiplayer would push the game further, since programming a good adaptable AI seems hard.

Has been kind of quiet here.

Title: Re: English version (disscussion).
Post by Lord Danil on 27. Feb 2013 at 12:52
I am sorry but I have only a bad news.
We don't develop DH:OOO (2) because DH:MW was financially failed. I don't know would we develop DH:OOO if future...
Any way thanks for your attention for DH:MW, thanks for playing!

Title: Re: English version (disscussion).
Post by Breitschwert on 27. Feb 2013 at 20:11
Thank you for your reply. I guess maybe some day with crowdfunding or something...shame really. But the game had some flaws that needed fixing. I think the focus on MP would've worked out really well, but we never managed to really play it, because of some issues. :/

Title: Re: English version (disscussion).
Post by Lord Danil on 28. Feb 2013 at 23:51
I think we fixed all issues in 1.92 version. If you buy on Impulse or Gamer's Gate - you can update your game to 1.92 and try play again. All bug are fixed.

>I guess maybe some day with crowdfunding

Crowdfunding is good, but good enough is Kickstarter. But we have not bank account is USA for starting kickstarter campaign for DH 2.0. So I only hope that we could continue develop 2.0 in future.

Title: Re: English version (disscussion).
Post by Breitschwert on 01. Mar 2013 at 19:13
You can try IndieGoGo for that, they accept non US/UK citizens. I will try the game with the latest update, have it from Gamersgate. Thank you. :D

Title: Re: English version (disscussion).
Post by Lord Danil on 02. Mar 2013 at 13:34
Thanks for advise!
Enjoy with last patch 1.92!

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